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Roblox is reimagining the way people come together. Our platform enables anyone to create, connect, learn, shop and express themselves in immersive 3D experiences.
Roblox Corporation - Wikipedia
Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, a game platform, which was released in 2006. As of December 31, 2024, the company employs …
Roblox Corporation (RBLX) Company Profile & Facts - Yahoo …
See the company profile for Roblox Corporation (RBLX) including business summary, industry/sector information, number of employees, business summary, corporate governance, …
Roblox (RBLX) Company Profile, History, Products & Services
Roblox Corp. engages in the provision of online gaming services. The company is headquartered in San Mateo, California and currently employs 2,474 full-time employees. The company went …
Roblox - 2025 Company Profile & Team - Tracxn
5 days ago · Roblox is a public company based in San Mateo (United States), founded in 2005 by David Baszucki and Erik Cassel. It operates as an Online gaming platform for developing web …
Roblox (RBLX) Company Profile & Description - Stock Analysis
Mar 10, 2021 · Company profile for Roblox Corporation (RBLX) stock, with a description, list of executives, contact details and other key facts.
Roblox Corp, RBLX:NYQ profile - FT.com - Financial Times
4 days ago · Roblox Corp (RBLX:NYQ) company profile with history, revenue, mergers & acquisitions, peer analysis, institutional shareholders and more.
Roblox
Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive …
Roblox Company Profile - Office Locations, Competitors, Revenue …
Oct 29, 2024 · Roblox is a company that develops a platform for 3D creation, publishing, and gameplay. It offers game developers Roblox Client, an application for 3D digital development, …
Roblox - Wikipedia
While Roblox started off small—both in playerbase and as a company—it began to grow rapidly in the second half of the 2010s. This growth was further accelerated by the COVID-19 pandemic.